INOVASI KARTU SEGA SEBAGAI MEDIA PERMAINAN DALAM EDUKASI GIZI SEIMBANG DAN JAJANAN SEHAT ANAK SEKOLAH DI SDN 2 WATES TIMUR

  • Iis Sulastri
Keywords: SEGA card, education, balanced nutrition, healthy snacks, school children

Abstract

Nutritional problems in school children are still quite complex, including overweight and obesity.
The cause of nutritional problems in school-age children is unhealthy eating habits which
are also influenced by a lack of knowledge about nutrition. Community service activities
are carried out to increase student knowledge and emphasize active student participation
during the implementation of activities. Community service was carried out at SDN 2 Wates
Timur with a total of 28 fifth-grade students as respondents. The activities consisted of a
preparation stage, namely screening and initial data collection, the implementation stage
included a pre-test, delivery of materials and games using SEGA cards as media and
evaluation, namely by giving a post-test. The results obtained showed that the respondents
were mostly female, aged 10-11 years and 11% of students were overweight and had
unhealthy snacking habits. Education was carried out using PowerPoint media followed
by SEGA card games, which were obtained to attract active student participation and were
able to answer questions with the SEGA cards provided. Knowledge evaluation through
pre- and post-tests obtained an increase in knowledge of 31.7 points. The community
service activities went well, were able to attract student activity and were able to increase
knowledge about balanced nutrition and healthy snacks.generations.

Published
2025-12-23
How to Cite
Sulastri, I. (2025). INOVASI KARTU SEGA SEBAGAI MEDIA PERMAINAN DALAM EDUKASI GIZI SEIMBANG DAN JAJANAN SEHAT ANAK SEKOLAH DI SDN 2 WATES TIMUR. PITIMAS: Journal of Community Engagement in Health, 4(3), 88-94. https://doi.org/10.36929/pitimas.v4i3.1285